Rules, Walter Gretzky House League Tournament, 2019-2020 (Brantford Minor Hockey Association)

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22nd Annual Walter Gretzky
Recreational House League Tournament


January 3-5th, 2020

  1.  All rules and regulations are those of Hockey Canada, the Ontario Hockey Federation and Minor Hockey Alliance of Ontario.

    These rules will also apply:
    •  Only arena personnel, referees, conveners and timekeepers are allowed in the area of the timekeeper’s box.
    •  Teams must have approved rosters available for Tournament Committee to review.  Affiliated players must first be approved before the Tournament before they can player 2 player max.  except at the Goaltender Position. Affiliated goalies must be registered before the first game and may only play for one team in the tournament.
    • If both team have the same color Jersey's the Visiting team will have to Change. BMHA will provide alternate Jersey's
    •  Fighting majors, gross misconducts and match penalties are Automatic Tournament Suspensions.
    •  There is No Body Checking Allowed in any division.
    • 3 Minor Penalties results in a game ejection. 
    •   Except for the first game of the day,  teams Must Be Ready To Start Their Game 15 Minutes Before the scheduled game time.
    •   Buffers have been built into the schedule and games will start early when possible.
    •   All teams must be ready to go on the ice once the ice resurfacer door is shut.  The time-keeper will start  the two-minute warm-up.  
    •   Following the warm-up  the referee will ask both teams to line up immediately for the opening face-off. 
    •   At the completion of each game both teams will line up on their blue line for the presentation of game Player of the Game awards. 
    •   Each team will choose the Player of the Game from their own team and present it to the Referee. Try to avoid duplicating recipients  
    •   Teams will shake hands at the END of the game after Player of the Game Awards
    •   The visiting team will leave the ice first and the home team will remain at their bench until given direction by the referee.

  2.  Game Lengths and Special Circumstances

    •  All round-robin and ¼ final games in Novice, Atom and Peewee will consist of 10-10-12 minute periods.
    •  Bantam and Midget will consist of 10-10-15 minute periods. 
    •  All semi-final and championship games in Novice, Atom and Peewee will consist of 10-10-15 minute periods.  
    •  All semi-final and championship games in Bantam and Midget will consist of 10-15-15 minute periods.  
    • NO Time Out in Round Robin Play.

    •  One time-out per team is allowed in all 1/4, semi and Final games only.

    • In the event of a 5-goal differential in the 3rd period the clock shall run until the differential is 3-goals.  2-minute penalties will be noted on the clock as 3 minutes during running time
    •  A Maximum 7 goals differential will be reported in the Standings. (e.g. Game score was 12-3, the posted score will be 10-3) 


  3.  Round Robin Play and Play-off Formats

    Each division from Novice to Midget will be in groups with sizes determined by the number of teams entered:
    •  8 Team Group -  Two Divisions of 4 teams. The top two teams from each Division will advance to Semi-Finals with 1st in Div. 1 will play 2nd in Div. 2 and 1st in Div. 2 will play 2nd in Div. 1.  Semi-Final winners will play for Championship, Highest points or % is home team
    • 10 Team Group- Top Two from each group advance to Semi-Finals. Winners of Semi-Finals advance to the Championship,  Highest points or % is home team
    •  12 Team Group Atom – Three Divisions of 4 teams in each Group.  The top two teams from each  Division advance to play-off round.  All six  teams will be seeded 1 through 6 with the top two seeds 1  and 2 advancing to the Semi-Final.  The remaining four seeds will play 3 vs 6 and 4 vs 5 in the ¼ Finals with the winners advancing to the Semi-Finals.  Semi-Final winners play in Championship, Highest points or % is home team
    • 12 team Midget- Top 2 team from the 2 divisions advance to Semi-Finals. Semi-Final winners play in Championship, Highest points or % is home team
    •  16 Team Group – The top two Seeds from each group will advance to ¼ Finals. Semi-finals will have 1st Overall vs Lowest Remaining Seed and 2nd Overall vs Highest Remaining Seed.  Winners of Semi-Finals advance to the Championship, Highest points or % is home team
    • 20 team Group – Top two from each group advance to 1/4 Finals .  1st A vs 2nd C, 1st B vs 2nd D, 1st c vs 2nd A, 1st D vs 2nd B. 1/4 Final winners advance to Semi -Finals, where remaining teams will be seeded by points or % . Winners to play in the Championship Game, Highest points or % is home team.
    • 5 Team Group- Top 4 team Advance Semi-Finals. Winners Advance to Finals.
    • 7 team Group- Top 2 team advance to Finals.

  4. Standings

    • Two Points for a Win and 1 Point for a Tie
    •  In the case of two teams tied in points after the Round Robin, the tiebreaker system shall be as follows in the order shown:
      • Two (2) teams Tied
        •  Head to Head winner in the Round Robin will advance
        •  Team with most wins
        •  Best Percentage based on (total goals for) divided into (total goals for and total goals against).  Highest percentage advances.
        •  If teams are still tied, the team with the least total of Penalty Minutes after the Round Robin games will advance.
        •  If still tied, team with the fastest time of their first goal scored of Tournament according to Game Sheet will advance.

      • Three (3) or more teams tied in points after Round Robin play, the tiebreaker system will be as follows until only two teams are left in the order shown:
        •  The team (or teams if necessary) with the Best Percentage based on (total goals for) divided into (total goals for plus total goals against) will advance first.
        •  If still tied, the team (or teams if necessary) with the least losses
        • When it comes down to the last two tied teams it will revert to the following:
        •  Head to Head winner in Round Robin
        •  Team with most wins
        •  Best Percentage based on (total goals for) divided into (total goals for and total goals against).  Highest percentage advances.
        •  If teams are still tied, the team with the least total of Penalty Minutes after the Round Robin games will advance.
        • If still tied, team with the fastest time of their first goal scored of Tournament according to Game Sheet will advance.

  5.   Sudden Victory Play-off Overtime Format:

    •  Clock to be set for 99 minutes
    •  3 on 3 until game is decided
    •  Player changes can be made at any time during the play and goaltenders can be pulled
    •  Penalties will carry over from Regulation Time to Overtime
    •  If a penalty occurs and not able to complete the full time served during Regulation time, it carries over to the Overtime
    •  The non-offending team will start the Overtime 4 on 3 and this and any other penalty when completed will only revert to 3 on 3 on the first stoppage.

  6.  In the case of any disputes, the Tournament Committee decision will be final.

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