Rules, Walter Gretzky House League Tournament, 2019-2020 (Brantford Minor Hockey Association)
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2019-2020
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This Tournament is part of the 2019-2020 season, which is not set as the current season.
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Rules
22nd Annual Walter Gretzky
Recreational House League Tournament
January 3-5th, 2020
All rules and regulations are those of Hockey Canada, the Ontario Hockey Federation and Minor Hockey Alliance of Ontario.
These rules will also apply:
Only arena personnel, referees, conveners and timekeepers are allowed in the area of the timekeeper’s box.
Teams must have approved rosters available for Tournament Committee to review. Affiliated players must first be approved before the Tournament before they can player 2 player max.
except at the
Goaltender Position. Affiliated goalies must be registered before the first game and may only play for one team in the tournament.
If both team have the same color Jersey's the Visiting team will have to Change. BMHA will provide alternate Jersey's
Fighting majors, gross misconducts and match penalties are Automatic Tournament Suspensions.
There is No Body Checking Allowed in any division.
3 Minor Penalties results in a game ejection.
Except for the first game of the day, teams Must Be Ready To Start Their Game 15 Minutes Before the scheduled game time.
Buffers have been built into the schedule and games will start early when possible.
All teams must be ready to go on the ice once the ice resurfacer door is shut. The time-keeper will start the two-minute warm-up.
Following the warm-up the referee will ask both teams to line up immediately for the opening face-off.
At the completion of each game both teams will line up on their blue line for the presentation of game Player of the Game awards.
Each team will choose the Player of the Game from their own team and present it to the Referee. Try to avoid duplicating recipients
Teams will shake hands at the END of the game after Player of the Game Awards
The visiting team will leave the ice first and the home team will remain at their bench until given direction by the referee.
G
ame Lengths and Special Circumstances
All round-robin and ¼ final games in Novice, Atom and Peewee will consist of 10-10-12 minute periods.
Bantam and Midget will consist of 10-10-15 minute periods.
All semi-final and championship games in Novice, Atom and Peewee will consist of 10-10-15 minute periods.
All semi-final and championship games in Bantam and Midget will consist of 10-15-15 minute periods.
NO Time Out in Round Robin Play.
One time-out per team is allowed in all 1/4, semi and Final
games only.
In the event of a 5-goal differential in the 3rd period the clock shall run until the differential is 3-goals. 2-minute penalties will be
noted on the clock as 3 minutes during running time
A Maximum 7 goals differential will be reported in the Standings. (e.g. Game score was 12-3, the posted score will be 10-3)
Round Robin Play and Play-off Formats
Each division from Novice to Midget will be in groups with sizes determined by the number of teams entered:
8 Team Group - Two Divisions of 4 teams. The top two teams from each Division will advance to Semi-Finals with 1st in Div. 1
will play 2nd in Div. 2 and 1st in Div. 2 will play 2nd in Div. 1. Semi-Final winners will play for Championship, Highest points or % is home team
10 Team Group- Top Two from each group advance to Semi-Finals. Winners of Semi-Finals advance to the Championship, Highest points or % is home team
12 Team Group Atom – Three Divisions of 4 teams in each Group. The top two teams from each Division advance to play-off round. All
six teams will be seeded 1 through 6 with the top two seeds 1 and 2 advancing to the Semi-Final. The remaining four seeds will
play 3 vs 6 and 4 vs 5 in the ¼ Finals with the winners advancing to the Semi-Finals. Semi-Final winners play in Championship, Highest points or % is home team
12 team Midget- Top 2 team from the 2 divisions advance to Semi-Finals. Semi-Final winners play in Championship, Highest points or % is home team
16 Team Group –
The top two Seeds from each group will advance to
¼ Finals. Semi-finals will have 1st Overall vs Lowest Remaining
Seed and 2nd Overall vs Highest Remaining Seed. Winners of Semi-Finals advance to the Championship, Highest points or % is home team
20
team Group – Top two from each group advance to 1/4 Finals . 1st A vs 2nd C, 1st B vs 2nd D, 1st c vs 2nd A, 1st D vs 2nd B. 1/4 Final winners advance to Semi -Finals, where remaining teams will be seeded by points or % . Winners to play in the
Championship Game, Highest points or % is home team.
5 Team Group- Top 4 team Advance Semi-Finals. Winners Advance to Finals.
7 team Group- Top 2 team advance to Finals.
Standings
Two Points for a Win and 1 Point for a Tie
In the case of two teams tied in points after the Round Robin, the tiebreaker system shall be as follows in the order shown:
Two (2) teams Tied
Head to Head winner in the Round Robin will advance
Team with most wins
Best Percentage based on (total goals for) divided into (total goals for and total goals against). Highest percentage advances.
If teams are still tied, the team with the least total of Penalty Minutes after the Round Robin games will advance.
If still tied, team with the fastest time of their first goal scored of Tournament according to Game Sheet will advance.
Three (3) or more teams tied
in points after Round Robin play, the tiebreaker system will be as follows until only two
teams are left in the order shown:
The team (or teams if necessary) with the Best Percentage based on (total goals for) divided into (total goals for plus total goals
against) will advance first.
If still tied, the team (or teams if necessary) with the least losses
When it comes down to the last two tied teams it will revert to the following:
Head to Head winner in Round Robin
Team with most wins
Best Percentage based on (total goals for) divided into (total goals for and total goals against). Highest percentage advances.
If teams are still tied, the team with the least total of Penalty Minutes after the Round Robin games will advance.
If still tied, team with the fastest time of their first goal scored of Tournament according to Game Sheet will advance.
Sudden Victory Play-off Overtime Format
:
Clock to be set for 99 minutes
3 on 3 until game is decided
Player changes can be made at any time during the play and goaltenders can be pulled
Penalties will carry over from Regulation Time to Overtime
If a penalty occurs and not able to complete the full time served during Regulation time, it carries over to the Overtime
The non-offending team will start the Overtime 4 on 3 and this and any other penalty when completed will only revert to 3 on 3 on
the first stoppage.
In the case of any disputes, the Tournament Committee decision will be final.