|
23rd Annual Walter Gretzky
Recreational House League Tournament
January 7-9th, 2022
|
-
All rules and regulations are those of Hockey Canada, the Ontario Hockey Federation and Minor Hockey Alliance of Ontario.
These rules will also apply:
- Only arena personnel, referees, conveners and timekeepers are allowed in the area of the timekeeper’s box.
- Teams must have approved rosters available for Tournament Committee to review. Affiliated players must first be approved before the Tournament before they can player 2 player max. except at the Goaltender Position. Affiliated goalies must be registered before the first game and may only play for one team in the tournament.
- If both team have the same color Jersey's the Visiting team will have to Change. BMHA will provide alternate Jersey's
- Fighting majors, gross misconducts and match penalties are Automatic Tournament Suspensions.
- There is No Body Checking Allowed in any division.
- 3 Minor Penalties results in a game ejection.
- Except for the first game of the day, teams Must Be Ready To Start Their Game 15 Minutes Before the scheduled game time.
- Buffers have been built into the schedule and games will start early when possible.
- All teams must be ready to go on the ice once the ice resurfacer door is shut. The time-keeper will start the two-minute warm-up.
- Following the warm-up the referee will ask both teams to line up immediately for the opening face-off.
- At the completion of each game both teams will line up on their blue line for the presentation of game Player of the Game awards. No Hand shake after the game.
- Each team will choose the Player of the Game from their own team and present it to the Referee. Try to avoid duplicating recipients
- After Player of the Game Awards. Team will tap stick on the ice as a replacement of the Hand shaking.
- The visiting team will leave the ice first and the home team will remain at their bench until given direction by the referee.
-
Game Lengths and Special Circumstances
- All round-robin and ¼ final games in Atom/U11 and Peewee/U13 will consist of 10-10-12 minute periods.
- Bantam/U15 and Midget/U18 will consist of 10-10-15 minute periods.
- All semi-final and championship games in Atom/U11 and Peewee/U13 will consist of 10-10-15 minute periods.
- All semi-final and championship games in Bantam/U15 and Midget/U18 will consist of 10-15-15 minute periods.
-
NO Time Out in Round Robin Play.
-
One time-out per team is allowed in all 1/4, semi and Final games only.
- In the event of a 5-goal differential in the 3rd period the clock shall run until the differential is 3-goals. 2-minute penalties will be noted on the clock as 3 minutes during running time
-
A Maximum 7 goals differential will be reported in the Standings. (e.g. Game score was 12-3, the posted score will be 10-3)
-
Round Robin Play and Play-off Formats
- Each division from U11 to U18 will be in groups with sizes determined by the number of teams entered:
U11 Top two in each Division Advance + 2 Wildcards. Team are then Ranked 1-8
U13 Top two in each Division Advance
- Top four Overall advance directly to 1/4 Finals
- Remaining Eight Play-off teams play a Preliminary Play-off Game
U15 Top Two teams in each Division Advance + 2 Wildcards. Teams are ranked 1-16
o All Advancing Teams play in a Preliminary Playoff Game
U18 Top Two teams in each Division Advance + 2 Wildcards
o Top Four Teams Overall bye to 1/4 F
Teams 5 thru 12 play Preliminary Play-off Game
Break down by Division sheet
Copy_of_Walter_Tournament_Rules_and_Playoff_Formats_2022_seperate_page.xlsx
-
Standings
- Two Points for a Win and 1 Point for a Tie
- In the case of two teams tied in points after the Round Robin, the tiebreaker system shall be as follows in the order shown:
- Two (2) teams Tied
- Head to Head winner in the Round Robin will advance
- Team with most wins
- Best Percentage based on (total goals for) divided into (total goals for and total goals against). Highest percentage advances.
- If teams are still tied, the team with the least total of Penalty Minutes after the Round Robin games will advance.
- If still tied, team with the fastest time of their first goal scored of Tournament according to Game Sheet will advance.
- Three (3) or more teams tied in points after Round Robin play, the tiebreaker system will be as follows until only two teams are left in the order shown:
- The team (or teams if necessary) with the Best Percentage based on (total goals for) divided into (total goals for plus total goals against) will advance first.
- If still tied, the team (or teams if necessary) with the least losses
- When it comes down to the last two tied teams it will revert to the following:
- Head to Head winner in Round Robin
- Team with most wins
- Best Percentage based on (total goals for) divided into (total goals for and total goals against). Highest percentage advances.
- If teams are still tied, the team with the least total of Penalty Minutes after the Round Robin games will advance.
- If still tied, team with the fastest time of their first goal scored of Tournament according to Game Sheet will advance.
-
Sudden Victory Play-off Overtime Format:
- Clock to be set for 99 minutes
- 3 on 3 until game is decided
- Player changes can be made at any time during the play and goaltenders can be pulled
- Penalties will carry over from Regulation Time to Overtime
- If a penalty occurs and not able to complete the full time served during Regulation time, it carries over to the Overtime
- The non-offending team will start the Overtime 4 on 3 and this and any other penalty when completed will only revert to 3 on 3 on the first stoppage.
-
In the case of any disputes, the Tournament Committee decision will be final.